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| Dark Knight
Points/ Level |
Life Points |
Mana |
AG |
SD |
Life/ Level |
Mana/ Level |
SD/ Level |
5 |
110 |
20 |
25 |
100 |
2 |
0.5 |
1 |
During their golden age, the mysterious order of dark knights fought for the protection of the citizens of MU. But those times have long since passed. Due to many wars the order was torn apart. Now the dark knights have become mercenaries to promote their own gain. Some have wandered the land in order to hone their skill to perfection, while others continue to try and bring justice to a time of pain and suffering.
Note
- AG – is required to utilize a skill (the purple bar in-game)
- SD – an invisble barrier that protects from PvP attacks (the yellow bar in-game)
Types of Races
Dark Knight
- Equipable Sets
- Leather
- Bronze
- Scale
- Brass
- Plate
- Dragon
- Equipable Wings
- Wings of Satan
- Equipable Maces & Spears
- Mace
- Morning Star
- Flail
- Warhammer
- Crystal Morning Star
- All Spear’s except dragon
- Equipable Shields
- Small Shield
- Buckler
- Horn Shield
- Skull Shield
- Large Round Shield
- Plate Shield
- Spike Shield
- Dragon Slayer Shield
- Bronze Shield
- Dragon Shield
- Equipable Swords & Axes
- Short Sword
- Kriss
- Rapier
- Assassin Sword
- Katana
- Gladius
- Falchion
- Serpent Sword
- Salamander Sword
- Blade
- Light Saber
- Legendary Sword
- Giant Sword
- Helical Sword
- Lightning Sword
- Crystal Sword
- All Axe’s
Blade Knight
A Dark Knight becomes a Blade Knight from completing the first quest from the priest.
Stats per level becomes 6 after completing the second quest.
Blade Knights are able to use their race and the Dark Knight’s race sets,weapons, shields, and wings
- Equipable Sets
- Ashcrow
- Black Dragon
- Dark Pheonix
- Great Dragon
- Dragon Knight
- Equipable Swords
- Sword of Destruction
- Dark Breaker
- Divine Sword of Archangel
- Knight Blade
- Bone Blade
- Daybreak Sword
- Equipable Spears
- Dragon Spear
- Equipable Wings
- Wings of Dragon
Blade Master
A Blade Knight becomes a Blade Master from completing the third quest from the priest.
Blade Master are able to use all the race weapons, sets, shields, and wings.
- Equipable Sets
- Titan
- Brave
- Equipable Swords
- Sword Breaker
- Flamberge Sword
- Equipable Shields
- Crimson Glory Shield
- Equipable Wings
- Wings of Storm
SKILLS
- Falling Slash
Falling SlashThe falling slash gives twice as much damage than any other regular attack of a Dark Knight because he uses his whole body to increase the strength of the blow.
- Cyclone Slash
Cyclone Slashswinging a sword in a wide arc thereby generating enough centrifugal power to cause more damage and increase attack speed
- Lunge
LungePenetrate deeply through an opponent’s armor into the vital parts of the opponent.
- Uppercut
UppercutIt cleaves into an enemy through an upward slashing motion. While it may look simple and fluid, it takes a lot of dedication to master it.
- Slash
SlashIt is a dreadful skill that uses a blade to cut an enemy.
- Defend
DefendBy positioning himself in a defensive posture, a dark knight can reduce the damage taken from enemy strikes by 50%.
- 50% damage reduction
- Mana 30
- Impale
ImpaleThis technique allows the knight wielding a spear weapon to impale his opponents for massive damage.
- Requirement: Level 28
- Mana 8
- Twisting Slash
Twisting SlashA technique that allows the knight to whirl his weapon around him to attack all adjacent targets.
- Requirement: Level 80
- Mana 10
- AG 10
- Raid
Raid strong breathe a fire given from the dinorant that destroys prey easily.
- Damage increase 15%
- Requirement: Level 110
- Mana 9
- Greater Fortitude
Greater FortitudeThis technique allows the knight to use his energies to give him more stamina for battle.
- Requirement: Level 120
- Mana 22
- AG 24
- Death Stab
Death StabA devastating attack similar to the lunge skill but is enhanced by the elemental power of wind.
- Requirement: Level 160
- Mana 15
- AG 12
- Rageful Blow
Rageful BlowAn area attack that unleashes shockwaves with the elemental power of the earth to damage opponents
- Requirement: Level 170
- Mana 25
- AG 20
- Destruction
DestructionA freezing blow unleashed onto his opponent. The Explosion skill freezes and slows down the enemy making them an easy prey.
- Requirement: Level 220
- Mana 30
- AG 24
- Crescent Moonslash
Crescent MoonslashASkill for exclusive use in the Castle Siege
- Damage 95~148
- Mana 22
- AG 15
Combo Skill
To be able to make a Combo you need to finish the Marlon Quest. To perform a Combo use 3 different skills in any order from Weapon Skill, Death Stab, Rageful Blow and Twisting Slash
example: 1. Weapon skill / 2. Twisting slash / 3. Death Stab
Character Builds
For each category add enough points to reach the specific number.
Vitality Knight
Strength |
Agility |
Vitality |
Energy |
500 |
300 |
1200 |
200 |
Recommended Weapons:
Any weapon within the stats
Recommended Armor Set:
Black Dragon Set
Garuda Brass Set
Agility Knight
Note:This build emphasizes more on your HP, thus making you a tougher target
for PK’ers and monsters alike.
Strength |
Agility |
Vitality |
Energy |
500 |
1300 |
300 |
100 |
Recommended Weapons:
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Spears (Dragon Spear)
Recommended Armor Set:
Dragon Set
Black Dragon Set
Note:Agility points in MU increases your attack speed, evasion, defense, and sometimes your damage. A high-agility knight is necessary for quick assaults, ambushes, and enduring long battles. The weapon level limit restriction is due to the possibility that they may not be able to meet the required stats.
Pk Type Knight Knight
For each category add enough points to reach the specific number.
Strength |
Agility |
Vitality |
Energy |
1300 |
350 |
400 |
150 |
Recommended Weapons:
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Spears (Dragon Spear)
Recommended Armor Set:
Dark Phoenix Set
Hyon Dragon/Kantata Plate Set
Great Dragon Set
380 Sets
Note:The PK Knight has high strength, decent agility, and huge vitality. This knight would be in demand when it comes to duels, guild wars or castle defense/siege.
Sweller Type Knight
For each category add enough points to reach the specific number.
Strength |
Agility |
Vitality |
Energy |
500 |
400 |
300 |
1000 |
Recommended Weapons:
Blunt weapons (Morning Star, Flail, Crystal Morning Star, etc.)
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Recommended Armor Set:
Hyperion Bronze Set
Dragon Set
Note: The high energy stat translates to 300% skill damage or more, meaning if you have this knight cast Greater Fortitude while solo or in a party, the HP increase would be tremendous.
Calculation Formula For Dark Knight
TipAlthough the Dark Knight uses strength to increase damage there is another way to make him even more powerful. A lot of players forget that Energy increases skill damage. Instead of spending all your points on Strength, try to spend some of them on Energy. It will increase your skill damage with 1% for every 10 points and also will improve your Greater Fortitude ability and will increase your mana points and stamina points. Energy is a very important stat for the Dark Knight and should not be left low.
Character Classes, Dark Knight
Dark Wizard
Points/ Level |
Life Points |
Mana |
AG |
SD |
Life/ Level |
Mana/ Level |
SD/ Level |
5 |
60 |
60 |
21 |
99 |
1 |
2 |
0.5 |
The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking that they are easy targets due to their weak statures. But do not be deceived. Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.
Note
- AG – is required to utilize a skill (the purple bar in-game)
- SD – an invisble barrier that protects from PvP attacks (the yellow bar in-game)
Types of Races
Dark Wizard
- Equipable Sets
- Pad
- Bone
- Sphinx
- Legendary
- Eclipse
- Equipable Staffs
- Skull Staff
- Angelic Staff
- Serpent Staff
- Thunder Staff
- Gorgon Staff
- Legendary Staff
- Resurrection Staff
- Chaos Lightning Staff
- Staff of Destruction
- Equipable Shields
- Small Shield
- Kite Shield
- Skull Shield
- Large Round Shield
- Legendary Shield
- Equipable Wings
- Wings of Heaven
Soul Master
Soul Master – A Dark Wizard becomes a Soul Master from completing the first quest.
Stats per level becomes 6 after completing the second quest.
Soul Masters are able to use their race and the Dark Wizard’s race sets,weapons, shields, and wings
- Equipable Sets
- Grand Soul
- Dark Soul
- Venom Mist
- Equipable Staffs
- Dragon Soul Staff
- Divine Staff of Archangel
- Kundun Staff
- Platina Wing Staff
- Grand Viper Staff
- Equipable Shields
- Grand Soul Shield
- Equipable Wings
- Wings of Soul
Grand Master
Grand Master – A Soul Master becomes a Grand Master by completing the third quest
Grand Masters are able to use any of the race sets,weapons,shields, and wings
- Equipable Sets
- Hades
- Equipable Staffs
- Imperial Staff
- Equipable Shields
- Hades Shield
- Equipable Wings
- Wings of Eternal
SKILLS
- Energy Ball
Energy BallThe first spell of the dark wizard, he compresses his power into a small sphere to be unleashed on his target
- wizardry dmg: 6~11
- range 6
- mana 1
- Fire Ball
Requirement: Energy 40
- Attribute: Fire
- Wizardry Dmg: 8~12
- Mana 3
- Range 6
- Power Wave
- Requirement: Energy 56
- Wizardry Dmg: 14~21
- Mana 5
- Range 6
- Lightning
- Requirement: Energy 72
- Attribute: Lightning
- Wizardry Dmg: 17~25
- Mana 15
- Range 6
- Teleport
- Requirement: Energy 88
- Mana 30
- Range 6
- Meteor
- Requirement: Energy 104
- Attribute: Earth
- Wizardry Dmg: 21~31
- Mana 12
- Range 6
- Ice
- Requirement: Energy 120
- Attribute: Ice
- Wizardry Dmg: 10~15
- Mana 38
- Range 6
- Poison
- Requirement: Energy 140
- Attribute: Poison
- Wizardry Dmg: 12~18
- Mana 42
- Range 6
- Flame
- Requirement: Energy 160
- Attribute: Fire
- Wizardry Dmg: 25~37
- Mana 50
- Range 6
- Twister
- Requirement: Energy 180
- Attribute: Wind
- Wizardry Dmg: 35~52
- Mana 60
- Range 6
- Evil Spirit
.
- Requirement: Energy 220
- Wizardry Dmg: 45~67
- Mana 90
- Range 6
- Hell Fire
- Requirement: Energy 260
- Attribute: Fire
- Wizardry Dmg: 120~180
- Mana 160
- Range 6
- Aqua Beam
- Requirement: Energy 345
- Attribute: Water
- Wizardry Dmg: 80~120
- Mana 140
- Range 6
- Comet Fall
- Requirement: Energy 500
- Attribute: Lightning
- Wizardry Dmg: 70~105
- Mana 150
- Range 6
- Inferno
- Requirement: Energy 724
- Attribute: Fire
- Wizardry Dmg: 100~150
- Mana 200
- Range 6
- Teleport Ally
- Requirement: Energy 644
- AG use: 25
- Mana 90
- Range 6
- Soul Barrier
- Requirement: Energy 712
- AG use: 25
- Mana 52
- Range 6
- Ice Storm
- Requirement: Energy 849
- Attribute: Ice
- Wizardry Dmg: 80~120
- AG use: 5
- Mana 100
- Range 6
- Decay
- Requirement: Energy 953
- Attribute: Poison
- Wizardry Dmg: 95~142
- AG use: 7
- Mana 110
- Range 6
- Nova
- Requirement: Energy 1052
- Attribute: Fire
- Wizardry Dmg: 21~31
- AG use: 45
- Mana 180
- Range 6
- Wizardry Enhance
- Requirement: Energy 1058 / Level 220
- AG use: 50
- Mana 200
- Lance
- Wizardry Dmg: 93~142
- AG use: 10
- Mana 10
- Range 6
Character Builds
For each category add enough points to reach the specific number.
Energy Wizard
Strength |
Agility |
Vitality |
Energy |
Item Requirement |
Item Requirement |
400 |
1400 |
Recommended Weapons:
Staffs (Staff of Destruction, Legendary Staff, etc.)
Recommended Armor Set:
Any set with good defense
Note:Energy dictates the amount of damage you inflict on opponents, having a high energy stat will mean a high amount of damage inflicted. The downside will be your low defense
Hybrid Wizard
Strength |
Agility |
Vitality |
Energy |
Item Requirement |
800 |
200 |
1000 |
Recommended Weapons:
Staffs (Staff of Destruction, Legendary Staff, etc.)
Recommended Armor Set:
Any set with good defense
Note:For those who wish to strike a balance between a fast-casting wizard and at the same time keep decent damage.
Calculation Formula for Dark Wizard
TipA good way to win duels and battles is to use your teleport skill and while you’re out of sight attack your enemy with lightning. The only way he can counter you is to wait for you to reappear but when this happens teleport again and stay untouchable.
Character Classes, Dark Wizard
Magic Gladiator
Points/ Level |
Life Points |
Mana |
AG |
SD |
Life/ Level |
Mana/ Level |
SD/ Level |
7 |
110 |
60 |
23 |
127 |
1 |
1 |
0.5 |
Note
- AG – is required to utilize a skill (the purple bar in-game)
- SD – an invisble barrier that protects from PvP(player v player) attacks (the yellow bar in-game)
Types of Races
Magic Gladiator
Duel Master
Character Builds
Strength Magic Gladiator Magic gladiators have the same characteristics as dark knights. The priority for this build is to convert level up points to strength points. The only time to add points into agility is when it is required to wear a certain item.
Energy Magic Gladiator Magic gladiators have the same characteristics as dark wizards. Level up points converted to energy points. As always only add strength and agility when it is required to wear a certain item.
Skills
Power Slash
Magic Gladiators with special weapons can fire bolts of lightning by channeling their energies through these weapons.
Fire Slash Mastered only by the Magic Gladiator, the slash of the MG is so fast it creates fire in mid-air.
Gigantic Storm Conjure a massive attack of lightning bolts shooting down from the heavens
Flame Strike Slash the sword fast enough to create a friction to put the sword on fire. Similar to Fire Slash but with more range and damage.
Spiral Slash exclusive for castle siege event Exclusive use for the Castle Siege
Mana Rays exclusive for castle siege event Exclusive use for the Castle Siege
Character Classes, Magic Gladiator
Dark Lord
Points/ Level |
Life Points |
Mana |
AG |
SD |
Life/ Level |
Mana/ Level |
SD/ Level |
7 |
90 |
40 |
23 |
128 |
1 |
2 |
1.5 |
The Dark Lords of MU have surfaced to help face Kundun. They are bred leaders as they used to command great armies and creatures of power in the golden ages. As the threat of Kundun grows ever nearer some have decided to return and help the citizens survive these troubling times. Others on the other hand have returned to seize the opportunity to gain power from the battles that are about to begin.
Note
- AG – is required to utilize a skill (the purple bar in-game)
- SD – an invisble barrier that protects from PvP attacks (the yellow bar in-game)
Types of Races
Dark Lord
Dark Lords can equip some of the Dark Knight’s sets, weapons, and shields
- Equipable Sets
- Light Plate
- Admantine
- Dark Steel
- Dark Master
- Glorious
- Sunlight
- Equipable Scepters
- Battle Scepter
- Master Scepter
- Lord Scepter
- Great Lord Scepter
- Shining Scepter
- Soleil Scepter
- Diving Scepter of Archangel
- Equipable Shields
- Plate Shield
- Spiked Shield
- Dragon Slayer Shield
- Tower Shield
- Serpent Shield
- Cross Shield
- Equipable Capes
- Cape of Lord
Lord Emperor
Lord Emperor – A Dark Lord becomes a Lord emperor from completing the third quest.
Stats Per Level: 7
Lord Emperors are able to use all their race sets,weapons, shields, and capes
- Equipable Sets
- Royal
- Equipable Scepters
- Absolute Scepter
- Equipable Capes
- Cloak of emperor
Skills
Force Wave
The basic skill of a Dark Lord which unleashes a concentrated force of energy straight at the enemy.
Fireburst
Bursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.
Increase Critical Damage
Enhances Critical Damage of the Dark Lord and his Partymates.
Electric Spark
Unleashes a powerful surge of electricity that takes down any enemies in its path.
This is an area effect spell whose power is increased by the power of the Dark Lord’s party.
Summon
Summons partymates of the Dark Lord to any location except Event maps ( Devil Square , Blood Castle and Kalima)
Earthquake
A destructive war stomp which causes tremendous damage and knocks opponents back.
Firescream
Three streams of fire are spread out from the front of the character
All monsters in the area receive rated damage.
Chaotic Diseier
Unleash a ravenous flock of ravens to attack an enemy
Fire Blast exclusive for castle siege event
Skill for exclusive use in the Castle Siege
Character Builds
PK Type Dark Lord
For each category add enough points to reach the specific number.
Strength |
Agility |
Vitality |
Energy |
Command |
1000 |
550 |
1000 |
143 |
100 |
Recommended Weapons:
+13~+15 Excellent Lord Scepter
Recommended Armor Set:
Anything up to a +15 Excellent Dark Master Set
Note:The PK Type Dark Lord is a reflection of the PK-Type Knight. You have to sacrifice the Dark Raven to have greater attack and more hit points, thankfully the Dark Horse does not have any other stat requirement aside from levels.
Charisma Type Dark Lord
For each category add enough points to reach the specific number.
Strength |
Agility |
Vitality |
Energy |
Command |
500 |
250 |
700 |
408 |
935 |
Recommended Weapons:
Anything up to a +9 Shining Scepter
Recommended Armor Set:
+9 ~ +15 Dark Master Set
+7 ~ +15 Warrior Leather Set
Note:The Command type (also known as the Charisma type) Dark Lord has both the Dark Raven and Dark Horse, and he also has the other spells Summon, Critical Damage, and Electric Spark in his arsenal. Although he has significantly lower hit points than the PK DL, he makes up for it with his Raven.
Vitality Dark Lord
For each category add enough points to reach the specific number.
Strength |
Agility |
Vitality |
Energy |
Command |
500 |
250 |
1400 |
440 |
203 |
Recommended Weapons:
+9 ~ +15 Warrior Morning Star
Anything up to a +7 Great Lord Scepter
Recommended Armor Set:
+9 ~ +13 Warrior Leather Set
+9 ~ +13 Dark Master Set
Note:Although the Vitality Dark Lord has no Raven, or a low-level Raven (maybe a maximum of lvl10), he is vital to castle defense. He has probably the largest HP among all character types and builds. But, like the Energy Elf, the low attack power can be a real downright pain.
Character Classes, Dark Lord
Fairy Elf
Points/ Level |
Life Points |
Mana |
AG |
SD |
Life/ Level |
Mana/ Level |
SD/ Level |
5 |
80 |
30 |
20 |
99 |
1 |
1 |
0.5 |
The elves of Noria are an old and ancient race. They claim that they were the first race on MU before the human and goblin. A Norian elf is said to have unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races. They call upon such pacts to aid them in battle.
Note
- AG – is required to utilize a skill (the purple bar in-game)
- SD – an invisble barrier that protects from PvP attacks (the yellow bar in-game)
Types of Races
Fairy Elf
- Equipable Sets
- Vine
- Silk
- Wind
- Spirit
- Guardian
- Iris
- Equipable Bows
- Short Bow
- Elven Bow
- Battle Bow
- Tiger Bow
- Silver Bow
- Chaos Natue Bow
- Equipable Xbows
- Crossbow
- Golden Crossbow
- Arquebus
- Light Crossbow
- Serpent Crossbow
- Bluewing Crossbow
- Aquagold Crossbow
- Equipable Weapons
- Small Axe
- Elven Axe
- Mace
- Short Sword
- Kris
- Rapier
- Katana
- Gladius
- Crystal Sword
- Equipable Shields
- Small Shield
- Buckler
- Kite Shield
- Skull Shield
- Elven Shield
- Equipable Wings
- Wings of Elf
Muse Elf
An Elf becomes a Muse Elf from completing the first quest from the priest.
Stats per level becomes 6 after completing the second quest.
Muse Elves are able to use their race and the Elf race sets,weapons, shields, and wings
- Equipable Sets
- Divine
- Red Spirit
- Sylphid Ray
- Equipable Bows
- Celestial Bow
- Albatross Bow
- Arrow Viper Bow
- Sylph Wind Bow
- Equipable Xbows
- Saint Crossbow
- Crossbow of Archangel
- Great Reign Crossbow
- Equipable Weapons
- Elemental Mace
- Equipable Shields
- Elemental Shield
- Equipable Wings
- Wings of Spirit
High Elf
A Muse Elf becomes a High Elf from completing the third quest from the priest.
High Elves are able to use all the race weapons, sets, shields, and wings.
- Equipable Sets
- Divino
- Seraphim
- Equipable Bows
- Dark Stinger Bow
- Equipable Weapons
- Frost Mace
- Equipable Shields
- Frost Barrier Shield
- Equipable Wings
- Wings of Illusion
SKILLS
- Heal
HealElves can channel their energies to heal themselves or partymates.
- Greater Defense
Greater DefenseElves can enhance the defense of targets. The increase in defense depends on the energy rating of the elf.
- Greater Damage
Greater DamageElves can enhance the damage on targets. The increase in damage depends on the energy rating of the elf.
- Summon Goblin
Summon GoblinSummons a Goblin to fight for the elf.
- Summon Stone Golem
Summon Stone GolemSummons a Stone Golem to fight for the elf.
- Summon Assassin
Summon AssassinSummons a Assassin to fight for the elf.
- Summon Elite Yeti
Summon Elite YetiSummons an Elite Yeti to fight for the elf.
- Summon Dark Knight
Summon Dark KnightSummons an Dark Knight to fight for the elf.
- Summon Bali
Summon BaliSummons a Bali to fight for the elf.
- Summon Soldier
Summon SoldierSummons a Soldier to fight for the elf.
- Triple Shot
Triple ShotThe elf can shoot three arrows at the same time to deal triple damage on enemies.
- Penetration
PenetrationThis orb allows the elf to shoot a powerful arrow that pierces through targets
- Ice Arrow
Ice ArrowShoots an icy arrow that may freeze targets for a couple of seconds and deal great damage.
- Infinite Arrow
Infinite Arrowwhen activated arrows are not consumed when shot for a limited amount of time.
- Multi-Shot
Multi-ShotThe elf can shoot 5 arrows at the same time to deal 5x damage on enemies.
- Recovery
RecoveryWhen activated elves recover their SD.
- Star Fall
Star Fallskill for exclusive use in castle seige
Character Builds
For each category add enough points to reach the specific number.
Energy Elf ["Buffers", "EE"]
Strength |
Agility |
Vitality |
Energy |
Item Requirement |
Item Requirement |
none |
2000+ |
Recommended Weapons:
Elemental Mace + Shield
Kris + Elven Shield
Recommended Armor Set:
Vine, Silk or Wind Set (anything higher needs more Strength/Agility)
Note:These Energy Elves are an essential part of any party/guild and are always busy in parties buffing other players. This is a difficult build, but if you always have a party it will be a lot easier.
Agility Elf ["AE"]
Strength |
Agility |
Vitality |
Energy |
Item Requirement |
1500 |
400 |
none |
Recommended Weapons:
Bows (Arrow Viper Bow/Celestial Bow/Sylph Wind Bow)
Crossbows (Great Reign Crossbow/Saint Crosssbow)
Recommended Armor Set:
Red Spirit or Better
Odin Wind/Argo Spirit Set
Note:Quick attack speed, enormous damage, and excellent long-range combat skills make this Elf another must-have in any guild.
Hybrid Elf
Strength |
Agility |
Vitality |
Energy |
Item Requirement |
800 |
300 |
800 |
Recommended Weapons:
Bows (Celestial Bow)
Crossbows (Saint Crosssbow)
Recommended Armor Set:
Divine Set
Note: You can actively buff and heal your party members, but you compromise your attack ability. If you choose to raise your attack, then your support abilities suffer. If you wish to use the hybrid stat build, then you’ll have to decide which downside you want to avoid.
Calculation Formula For Fairy Elf
TipTo be useful with your agility elf to your guild or party when playing agains another guild, spend some points on energy so that you have a very weak buff. Then if the enemy guild has a powerfull energy elf, just wait for them to cast their buffs, then cast your own to all their guild members so that you overwrite the existing powerfull buff with your weak one, making them an easier targets.
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